A really clever idea for a physics game- The goal is really clear and the boost mechanic with a cool down is very nice. The title of the game is pretty funny too.
Weaknesses
It wasn't much of a challenge.
Changes/Improvements
I think it would be a good idea to make it so that collisions cause damage. The floating obstacles could also come at you from multiple directions to add some difficulty to the gameplay.
Dev-wise it's really interesting with the arrow that points to the moon. And the boost cool down is a good mechanic. The visual style is quite nostalgic, reminds me of classic flash games on Newgrounds
Visually, the moving stars are very headache-inducing and really disorienting.
Bugs Describe briefly and accurately any bugs (errors or problems) you spotted in your test
got stuck inside the great cheese planet, the collision is off for it and I think it is a bug and hope you have 3 slices left to put onto the first one of the planet or moon cheese (Cheddar) you can find so you have one great moon cheddar
also bottom of the satellite has much bigger collision where there is no more of the asset
Strengths (visual style, animations, sounds, gameplay) What are the best parts of the game?
visual style and the theme, definitely confident in the fact of the style it really works and that it has stars that stand out to the eyes of the player. also the rocket animation for boost is cool
Weaknesses (visual style, animations, sounds, gameplay) What is the weakest part of the game? Changes or Improvements Are there any (small and reasonable) changes or improvements you would recommend?
the style of the rocket animation has no affects in which looks like the fire/booster is actually boosting, feels like no momentum and could improve by adding micro debry flying by when you boost
Bugs Describe briefly and accurately any bugs (errors or problems) you spotted in your test
No bugs - if you don't count the unreliability of the rockets and the moon hitbox.
Strengths (visual style, animations, sounds, gameplay) What are the best parts of the game?
I think the UI is a great touch, especially the ability icon.
Weaknesses (visual style, animations, sounds, gameplay) What is the weakest part of the game?
I think that the hitboxes are inconsistent and the alien also loses sight of me sometimes and won't follow me.
Changes or Improvements Are there any (small and reasonable) changes or improvements you would recommend?
I would say that the left and right controls are a bit too responsive, difficult to steer sometimes, another thing would be to make the missiles work properly.
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weak part
the hit box for other objects feels a bit unfair, i crash when it feels like i shouldn't.
strength
fun gameplay and great artstyle
Bugs
Didn't find any.
Strengths
A really clever idea for a physics game- The goal is really clear and the boost mechanic with a cool down is very nice. The title of the game is pretty funny too.
Weaknesses
It wasn't much of a challenge.
Changes/Improvements
I think it would be a good idea to make it so that collisions cause damage. The floating obstacles could also come at you from multiple directions to add some difficulty to the gameplay.
Got stuck in the cheese planet
Dev-wise it's really interesting with the arrow that points to the moon. And the boost cool down is a good mechanic. The visual style is quite nostalgic, reminds me of classic flash games on Newgrounds
Visually, the moving stars are very headache-inducing and really disorienting.
got stuck inside the great cheese planet, the collision is off for it and I think it is a bug and hope you have 3 slices left to put onto the first one of the planet or moon cheese (Cheddar) you can find so you have one great moon cheddar
also bottom of the satellite has much bigger collision where there is no more of the asset
visual style and the theme, definitely confident in the fact of the style it really works and that it has stars that stand out to the eyes of the player. also the rocket animation for boost is cool
the style of the rocket animation has no affects in which looks like the fire/booster is actually boosting, feels like no momentum and could improve by adding micro debry flying by when you boost
The art style is very cool and keeps a cool theme going with the colours too.
A lot of things that are interactive and to stay away from, giving the objective an entertaining side to it.
You could potentially add more HUI art for the rocket to make it more immersive, for example, you could add in the dials for MPH, fuel etc.
B - hitboxes arent perfect sometimes it says ive hit something but i havent
S - the mechanics are really impressive and the artstyle is very effective
W - will be nice when more content is added
C - a boost you can toggle
Bugs: I reached the moon and got stuck in it not able to move.
Strength: super fun game with lots of objects to interact with
weakness: don't have any in my opinion
Changes: maybe customise ship or be able to turn boost on and off.
Describe briefly and accurately any bugs (errors or problems) you spotted in your test
I think that the hitboxes could be improved a little as they are a bit big causing clipping on some of the objects.
Strengths (visual style, animations, sounds, gameplay) What are the best parts of the game?
The visual style is great so far it really reminds me of a game called into space which I used to play a long time ago.
Weaknesses (visual style, animations, sounds, gameplay) What is the weakest part of the game?
At the moment it seems to be very short but I am sure you would be able to easily expand this for the future.
Overall better progress than my game so good work.
Bugs Describe briefly and accurately any bugs (errors or problems) you spotted in your test
No bugs - if you don't count the unreliability of the rockets and the moon hitbox.
Strengths (visual style, animations, sounds, gameplay) What are the best parts of the game?
I think the UI is a great touch, especially the ability icon.
Weaknesses (visual style, animations, sounds, gameplay) What is the weakest part of the game?
I think that the hitboxes are inconsistent and the alien also loses sight of me sometimes and won't follow me.
Changes or Improvements Are there any (small and reasonable) changes or improvements you would recommend?
I would say that the left and right controls are a bit too responsive, difficult to steer sometimes, another thing would be to make the missiles work properly.
Bugs
No bugs that are noticed
Strengths
Very fun game enjoy flying the space ship. Very nice boost added as well
Weaknesses
The stars can be a bit Nauseating when playing, and did strain my eyes a bit.
Changes or Improvements
at the moment The only thing I recommend changing is the background stars but I wouldn't because of how close the deadline is..